-40%
Pinnacle Deadlands SC books lot of 7 in good condition water damaged
$ 31.67
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Description
Pinnacle Deadlands SC books lot of 7 in good condition water damaged in good condition.Published by Pinnacle
in 1990's. book is complete and opened. Books have some cover wear and water damage.
Heavy Water damage but all pages open. No Mold.
Original retail is each
sold as is.
Marshall Law GM Screen and Scenario SC 1996 in good condition. Heavy Water damage but all pages open. No Mold
"The Marshal is the Law!
Welcome back to the Deadlands, partner! Strap on yer six-shooters, 'cause yer in fer the ride of yer soon-ta-be-shortened life.
Marshal Law is a high-quality cardboard screen no good Marshal would be caught dead without. It's got a dazzling full-color painting by Ron Spencer, plus all the game tables you'll ever need, all laid out for easy reference.
When the lead starts flying, there's no time to be thumbing your way through a book. Be sure to do things right, and lay down the law-Marshal Law!
Adventure is the Name of the Game!
With the Marshal Law screen, you've finally got something to hide all your precious secrets behind. The Marshal Law adventure book comes complete with two all-new yarns chock full of horrific secrets guaranteed to send shivers down the spines of the bravest heroes.
Speaking of which, players get an all-new character sheet that's easier than ever to use, so there's something here for everyone. The Weird West was a lawless place-until now!"
Rascals, Varmints & Critters 2: The Book of Curses SC 2000 In good condition. Heavy Water damage but all pages open. No Mold.
.. If It Doesn't Bleed, You've Got a Problem!
The Explorer's Society barely scratched the surface of the Weird West (tm) with the 1877 edition of Rascals, Varmints, & Critters. Unfortunately, the book never made it to the public. The Society, never one to give up on a challange, is taking another shot at it. This time, they've called in a few experts to help them with their research.
If you're lucky enough to get your hands a copy of these notes, you just might stand a chance against the horrors and abominations prowling the mountains, prairies, deserts, and even the waters of the Great Maze itself!
If you're a Marshal, you can reload your cartridge belt with a passel of new abominations as well as details on some legendary horrors, like Dracula, El Diablo Negro, Frankenstein, and Springheel Jack. Rascals, Varmints & Critters II also contains some optional rules for those times when heroes catch one of the more unpleasant ailments the Weird West has to offer - vampirism and lycanthropy!
This 128-page supplement for the Origins Award-winning Deadlands roleplaying game lets loose a whole stampede o' new critters on the Weird West. Hunting season is open!
Ghost Dancers SC 1998 In good condition. Heavy Water damage but all pages open. No Mold
The mysteries of the Native Americans of the Weird West are revealed in this sourcebook. This book includes tons of new Shamanic powers along with new Edges and Hindrances and detailed information on the tribes themselves. You'll also find a peek at the Hunting Grounds and the mad spirits that dwell there!
Fire and Brimstone SC 1998 in good condition. Heavy Water damage but all pages open. No Mold
It ain't easy being one of the chosen in the Weird West. In the towns, evil folks of all stripes wander about the place, looking for good folks to lead astray. It's even worse in the wilderness, where creatures straight from the pits of Hell lurk, ready to rip off your good right arm faster than you can spit back a "Hallelujah!"
It's time for the forces of good to strike back.
Fire & Brimstone puts the wrath of God back into righteous fury. It's got rules for how to play blessed folks from many major faiths, from Bible-thumping Christians to enigmatic Buddhists. There are also more than 60 miracles for the faithful, plus two dozen all-new gifts and 20 different forms of divine intervention. It's all capped off by an adventure sure to send shivers down even the most pious spine.
After the Good Book itself, it's the next best thing."
Rascals, Varmints & Critters SC 1998 in good condition. Heavy Water damage but all pages open. No Mold
If it bleeds, you can kill it...
Atleast that's what all those guidebooks from Back East tell you, if you're silly enough to buy them. Of course, most of those tinhorns haven't ever set foot in the Weird West. Round these parts, you're lucky if the critter breathing down your neck actually has to draw breath, mush less has blood flowing through whatever it's using for a heart.
If you're clever enough to pick up Rascals, Varmints & Critters, though, that's not your problem. This book has got everything you'd ever want to know about over 50 kinds of things you'd maybe rather not runinto on a moonless night (or at any other time, for that matter).
The smartest folks wandering around the Weird West never get far without reading the pages of this well-traveled tome. Other folks, well, we usually don't hear too much from the dead, although these days you never can tell.
The most special thing about Rascals, Varmints & Critters, of corse, is who wrote it: our fans. There are some twisted imaginations out there, and we've managed to wrestle those ideas between two covers to share with the world. There's all sorts of other stuff too, like rules for animal sidekicks, new facts on undead, adn dozens of adventure hooks to get the Marshal's mind spinning. Just pray that next critter bleeds!
Hucksters & Hexes SC 1998 in good condition. Heavy Water damage but all pages open. No Mold
For hucksters, poker is a way of life. It's not just a means of making a living (although it can be mighty useful that way, too). No, it's their gateway to the Hunting Grounds - a nightmare realm of arcane power - and their means of manipulating the demonic manitous that call that place home. That's the true font of their sorcerous powers.
Hucksters and Hexes is packed with all sorts of vital information to make the life of a huckster a whole lot more interesting. There's the tale of Hoyle's Book of Games - the tome that launches every cardslinger down a slippery slope toward enlightenment or damnation - plus new relics to broaden any huckster's horizons, and a whole new way to help them cast their deadly spells. Its also got rules for tempests (a new kind of huckster), tricks (a new kind of hex) and desriptions of over 100 hexes!
There's top-secret stuff for the Marshal, too, revealing the darkest secrets of the hucksters, their friends, and their foes, plus a full-scale adventure suitable for any posse.
So go ahead. Pick a card. Just hope you don't pick wrong.
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